Fixed minor IDE bug that happens after a file is deleted
Update PokittoLib and fix Pokitto builds
Add support for string.length
Fix transpiler errors showing up as “[Object object]”
Added pragmas documentation to wiki. These allow you to do things like including/excluding blocks of code depending on the platform, much like C’s #ifdef ... #endif blocks.
A small update today: - Fixed a bug where lambdas were not capturing external local variables properly and would crash - TileMap converter no longer exports hidden layers - All tiles’ properties are now merged together in the base layer (including hidden layers), making them easier and faster to access - Added scanTileMap({properties:values}, (x, y) => debug('Found match', x, y)) for all platforms (useful for instantiating player/enemies/items/etc)
Some more updates, for all platforms: - Implemented support for for(let key in object) - Implemented value = clamp(value, min, max) - getWidth(R.tilemap) and getHeight(R.tilemap) return a tilemap’s total dimensions in pixels
Fantastic Blockly features! I added a bat control to the example and it was very easy) I should try to do something interesting this year using MicoJS Blockly