Hello,
I’ve created pretty simple chess for ESPboy, using SAF and my chess library/engine smallchesslib found here. Graphically it’s nothing impressive, just very simple interface. Of course everything is CC0, public domain.
source code (for building see the SAF instructions)
Some features and limitation of this program:
- Graphics is extremely simple.
- All rules of chess are implemented, even the lesser known such as en passant etc. 50 move rule also applies. Draw via repetition is also implemented, but for simplicity only consecutive positions are considered.
- Board is automatically rotated if the game thinks it should be rotated.
- Each player can be either human or AI of strength 1 to 3. This can be changed any time during play.
- Sometimes the stronger AI needs more time to compute the move and there is no indication of it working so it seems frozen, just wait
- On ESPBoy if two AIs play against each other, you have to press A after each move. This is basically for technical reasons and due to simplicity of SAF (basically if I let AIs just move as they wish there’s no “multithreading” and when AI is computing for a long time it delays a frame for very long and it messes up rendering so that you wouldn’t see the game unwind until it would end).
- After the game ends the whole game is being repeatedly replayed in the background so that you can write it down.
- There are also simple chess variant: chess 960 (Fisher random, but without castling), horde and knights vs knights.